Klondike solitaire
The classic patience card game: build the four foundations from Ace to King by suit, moving cards between seven columns in alternating colors. Draw one card at a time or three, with unlimited undo.
Drag a card where you want it, or tap it to send it to the best place. Tap the stock to draw.
Keyboard: Tab or the arrow keys move between piles, ↑ ↓ choose how many cards, Enter picks cards up and puts them down (twice on the same pile sends them to the best place), Esc puts them back and Ctrl + Z undoes.
Game settings
Clubs green and diamonds blue, so every suit has its own color.
When every card is face up and the stock is used up, the cards go to the foundations on their own.
Your statistics, draw 1
Kept in this browser only. A game counts as played once you make a move.
- Nothing is uploaded
- Free, no sign-up
- Works on phone and desktop
How to play Klondike solitaire
- 1
Build the four foundations at the top right, one suit each, from Ace up to King. All 52 cards up wins the game.
- 2
In the seven columns, put each card on one one rank higher and of the other color, like a black 6 on a red 7. Only a King can go into an empty column.
- 3
Drag a card, or tap it to send it to the best place. Tap the stock at the top left to turn over one card, or three in Draw 3.
- 4
Stuck? Press Hint, or Undo as many moves as you like. Once every card is face up, the game finishes by itself.
Features
Big, clear cards
Large corner numbers you can read even when cards overlap, strong red and black, and an optional four-color deck.
Drag, tap or keyboard
Drag with a mouse or finger, tap a card to move it to the best place, or play with the arrow keys and Enter.
Undo, hints, auto-finish
Take back any number of moves, ask for a hint when stuck, and let the last cards fly up on their own.
Saved on this device
Close the page and come back later: your game and your statistics are kept in this browser, never uploaded.
The rules of Klondike
Klondike is the game most people simply call solitaire. The 52 cards are dealt into seven columns: one card in the first column, two in the second, up to seven in the last, with only the top card of each column face up. The other 24 cards are the stock.
- Goal: move every card to the four foundations, one suit each, in order from Ace to King.
- Columns build down in alternating colors: a red 8 on a black 9, then a black 7 on the red 8.
- Runs move together: any face-up cards that are in order can move as one group onto another column.
- Face-down cards turn over as soon as the last face-up card is moved off them.
- Empty columns take only a King, or a run that starts with a King.
- The stock turns cards over onto the waste; the top waste card can be played. When the stock runs out, the waste turns back over to make a new stock.
Draw 1 or Draw 3
In Draw 1, every stock card comes up in turn, so you can always reach the card you need. In Draw 3, three cards come over at a time and only the top one can be played. If you play nothing from the waste, only 8 of the 24 stock cards (every third one) ever reach the top, and the same 8 come up again on every pass. Each card you do play from the waste shifts the order, so different cards come up next time. Stricter traditional rules also limit the passes: one in Draw 1, three in Draw 3.
Strategy tips
- Turn over face-down cards first. Every hidden card is information you don't have yet. When you have a choice, take cards from the column with the most face-down cards.
- Don't rush to the foundations. A card on a foundation can't hold anything any more. Aces and twos can always go up; a higher card is safe once both foundations of the other color already reach one rank below it, because nothing that could sit on it is left in play.
- Only empty a column for a King. An empty column is useless until a King moves in. Pick the King that frees the most face-down cards, or one whose Queen you can move straight after.
- Think before drawing in Draw 3. Playing a card from the waste changes which cards you will see on the next pass, sometimes for the better.
- Use undo to explore. Undo is unlimited here, so try a line of play, and go back if it leads nowhere.
How many games can be won?
Nobody knows exactly for normal play, because the face-down cards hide information. For "thoughtful" solitaire, where every card is known from the start, Charlie Blake and Ian Gent of the University of St Andrews used a computer solver on large samples of random deals: about 82% of Draw 3 deals with unlimited passes can be won, and about 90% of Draw 1 deals. Their study first appeared in 2019 and was later published in the Journal of Artificial Intelligence Research. A real player can't see the hidden cards, so the true odds for normal play are lower.
For a sense of how much skill matters, we let this page's own Hint button play 1,000 random deals under each rule set, always taking the move it suggests and never undoing. The hints follow simple rules and never look ahead, so a careful player should do better:
| Rules | Deals won by following hints |
|---|---|
| Draw 1, unlimited passes | 42% |
| Draw 1, one pass | 3% |
| Draw 3, unlimited passes | 10% |
| Draw 3, three passes | 6% |
Draw 3 with unlimited passes (10%) is far harder than Draw 1 (42%), and limiting the passes makes both much harder again.
A short history
Klondike is a traditional patience game; in Britain, games of solitaire are called patience. Where its name comes from isn't known. It is often linked with the Klondike Gold Rush in Canada's Yukon in the late 1890s, but there is no firm evidence for that. Rules for the game as it is played today appear in American rule books of the early 1900s, including a 1907 edition of Hoyle's Games, where it is called Seven-Card Klondike.
Like logic puzzles? Try sudoku or printable sudoku, or clear a board in minesweeper. For word games there is the 5-letter word finder, the word unscrambler, the anagram solver, the crossword solver, the word finder and the word search maker.
Frequently asked questions
Can every game of solitaire be won?
No. Even a computer that could see every face-down card would lose about 18% of Draw 3 deals with unlimited passes, according to a study that solved huge numbers of random deals. Real play is harder, because you only find out what a face-down card is when you turn it over.
What is the difference between Draw 1 and Draw 3?
In Draw 1 you turn the stock over one card at a time, so you can reach every card. In Draw 3 you turn three at a time and can only play the top one, which hides most of the stock and makes the game much harder.
How many times can I go through the stock?
As often as you like by default. For the stricter traditional rules, choose "1 pass" in Draw 1 or "3 passes" in Draw 3 in the settings below the cards.
Can I take a card back from a foundation?
Yes, unless you turn that setting off. Bringing a card back down onto a column is sometimes the only way to place a card from the waste or to free a column.
What does the Hint button suggest?
A move that makes progress: a card to a foundation first, then a move that turns over a face-down card, then a waste card onto a column, and drawing only when a playable card will come up. It never suggests moving cards back and forth.
Is my game saved if I close the page?
Yes. The game in progress, your settings and your statistics are kept in this browser on this device. Nothing is uploaded, and clearing your browser data removes them.
Can I play with a keyboard?
Yes. Press Tab or the arrow keys to move between piles, Up and Down to choose how many cards of a column to take, Enter to pick cards up and Enter again on another pile to put them down. Esc puts them back and Ctrl+Z undoes.
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